#i tried ....i truly did...
Explore tagged Tumblr posts
poorly-drawn-mdzs · 9 months ago
Text
Tumblr media
Don't Wormy About Me.
[First] Prev <–-> Next
1K notes · View notes
quicksilversnails · 15 days ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
446 notes · View notes
merverelli · 1 month ago
Text
Tumblr media
"you just feel yourself let go."
still thinking about this episode. man. 💪💥
#misfits and magic#misfits and magic 2#mismag 2#mismag#evan kelmp#d20#dimension 20#just like art#im SO behind on mismag but i literally cant believe this happened still#''why did you add the origami cranes to this?'' thank you for asking: i just think theyre neat!#also i know they didnt mention it explictly but i truly believe that evans last moments slipping into the pool and death would be about#if he made a difference. about if the struggles of it all were worth it. about if he was worth it.#especially considering he decided to haunt the closest thing to his friends.#so i think it makes sense that his life flashback would include physical proof of 1) his connection to the world and how he helped to chang#the world especially in the face of adversity#and 2) an item literally MADE for communication and connection to others.#both on a global scale when magic left AND the evolution of the magic that his closest friends and him used.#''but the origami cranes are based on storm petrels? a black bird with a white stripe near the tail? why are the cranes colourful here?''#firstly: youre full of questions today mister.#secondly: i tried to make them black but i really liked being able to differentiate between the cranes using fun colours#also i tried just overlaying a dark colour on top but it still didnt do it for me#but i tried to keep them close to the petrels: i kept the '''''white''''' stripe near the tail! id like some points for that!#excuses aside: i hope youre doing well! thanks for looking and reading!
398 notes · View notes
kasieli · 2 years ago
Text
Tumblr media
Poppy and Ominis deserve the world thank you and goodnight
3K notes · View notes
moeblob · 10 months ago
Text
Tumblr media
We don't talk about how long ago I started this haha (there was supposed to be more parts but let's worry about that later).
You should roast Sampo all the time as a Belobog citizen duty.
561 notes · View notes
transingthoseformers · 3 months ago
Note
Tfa Optimus should absolutely be more than the deceptions can handle. I bet Megatron barely makes out out of that room alive. Blitzwing and Lugnut need medical attention afterward. I bet Ratchet is looking over the scene like "Ahh, I remember those days" because the party ambulance was no different. The only reason Optimus didn't become some sort of urban legend is because Sentinel and Elita-1 put their whole back into preventing it. Troopers frfr.
I think after being imprisoned, Megatron should think about Optimus. That little mech could keep up with him in a fight, sure, that's nice. But completely domming his processor out? He's obsessed. Optimus gave him a new kink, and he can't even explore it because he's in jail.
Make that strong, scary warlord into a wet paper bag in bed. Not because that's how he is, but because that's what Optimus is capable of. Black arachnia and Sentinel sense this happening btw, they're both losing it trying to find him and stop him.
Oof on Lugnut and Blitzwing, damn
It'd be funny if Optimus did become some sort of sex urban legend in the academy I'll admit
Sentinel and Elita are like the opposite of wingmen here, for Optimus's sake
Megatron, who is bored out of his mind in his cell:
Megatron, when it starts to hit him: oh
Megatron: OHHHH
This is gonna create such a fun dynamic after the decepticons break out
You know this puts an interesting twist on some of Sentinel and Elita/Blackarachnia's interactions with Optimus (plus of course the canon stuff of course)
Blackarachnia: I sense a disturbance in the force /ref
Sentinel Magnus: something just happened; why do I feel like it's Optimus's fault
222 notes · View notes
bruhstation · 11 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
man who enjoys every single second he's dedicated to hating to the point it pisses everyone except him off
526 notes · View notes
babykittenteach · 4 months ago
Text
Tumblr media
👗🪟
217 notes · View notes
secretlythatsme · 6 months ago
Text
i feel like Most dpxdc crossover fics have dp and dc in the same universe which like, is still fun don't get me wrong, but there's so many missed opportunities with them being in fully separate universes!
i'm specifically thinking of an au where the dcu is fictional in danny's universe like in ours. so instead of him being dropped in a random city, he's fully isekaid into the dcu and has to deal with the implications of that. danny not being a dc fan could def be interesting, but i personally really like the idea of him being a fan! i think he'd be really into characters like martian manhunter or the superfam since they're more directly related to space, but i think he'd have appreciation for the common dpxdc characters like the batfam too.
but anyway i'm just thinking of dc fan danny who somehow gets dropped into the dcu and is immediately clocked as Different and Knowing by literally every hero/vigilante there. damian screams bloody murder at him and danny just gives him this look like "i know what you've been through and you're just a kid so i won't hold it against you even though that was pretty mean" and damian is sooo pissed cause what the fuck does this guy know?? danny looks at jason like he's seeing robin and not red hood,,, he sees batman one day and gives him the most begrudging respectful and also highly judgemental glare. danny seeing clark on the street and immediately noping and turning around like no not dealing with superman today no thanks. danny randomly happens to be walking next to wally and tries to get him into a walking race. danny who keeps looking up at the sky whenever the watchtower is above him.
i just love the idea of danny walking around knowing way too much, not even necessarily being Powerful at this point, he just knows! too! much! and every hero who meets him feels completely exposed like how does this random kid give everyone the heebie jeebies.. what does he know.. how much does he know... why does he know... etcetc.
idk i love casually creepy danny
332 notes · View notes
doctorsiren · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Consider: I repackage another ace attorney au (split phoenix au) into mp100 for the sillies
209 notes · View notes
madwomansapologist · 1 month ago
Text
once again thinking about how satosugu was used in death.
suguru, someone that turned into a curse user to ensure sorcerers wouldn’t die for a foolish reason, having his body used by a curse user to ensure sorcerers would kill each other in a death game.
satoru, someone that believed in the youth and endless times gambled with his own life to protect them, having his body used by a student in the hopes of overcoming this wretched thing walking freely.
how said student was the one to ultimately defeat suguru because he was willing to die for his friends. how yuta didn’t care about any foolish lie the sorcerers (aka suguru and kento) told themselves and fully accepted that dying for love was the right thing to do.
suguru's family deciding to follow or not kenjaku based on their love for geto. satoru's student doing the only thing the strongest couldn’t
70 notes · View notes
poorly-drawn-mdzs · 2 months ago
Text
Tumblr media
Normal boy spotted.
[First] Prev <–-> Next
904 notes · View notes
liquidstar · 1 year ago
Text
Tumblr media
<3
396 notes · View notes
bonefall · 9 months ago
Note
Did Brambleclaw actually disown the Three when the secret is revealed? I don't remember this happening (then again, it's been a while) but it does bug me how all three go "Poor brambleclaw :(( He was such a good dad to us and he has to learn we're not even his biokits :(((( poor guy" while simultaneously shitting on Leafpool and Squirrelflight despite them showing them more care and affection before AND after the reveal. If he does disown them, then.... WOW is the double standard real here.
In-canon? It's something you have to approximate. They don't seem to have a concept of ""disowning"" because blood relation is taken as such an insurmountable, FUNDAMENTAL fact of life. He doesn't write them out of his little kitty will and testament, but his actions ARE disowning.
It's as if the fact he is not their biological father is an automatic disowning. From the reveal onwards, he is immediately cold, distant, and the "betrayal" is mentioned often. The Three also explicitly don't blame him for his behavior, like it's just to be expected that he's Not Their Dad anymore.
Lionblaze in particular stares longingly at him several times, really missing him. And like... that's kinda what gets my goat so much
I do believe Brambleclaw is entitled to his feelings of betrayal. I believe Squilf was ultimately in the right to lie, actually, but he's still allowed to be upset and angry that she didn't trust him enough to tell him something so important. THAT SAID, YOU ARE NEVER ENTITLED TO TREAT OTHERS POORLY.
And that's what GETS me. He isn't upset that it was all revealed in such a painful and embarassing way when this could have been avoided, or that his lover struggled with this lie for so long without him, or that he feels he's lost his children. Squilf points it out in The Last Hope-- He's so ANGRY at Squilf that he will THROW HIS FAMILY AWAY
Lionblaze seems desperate to be his son again. Hollyleaf is gone for months, and Brambleclaw is still huffing about the secret when she comes back from the dead. Squilf is fawning in the hopes it makes him talk to her again. Doesn't matter. Brambleclaw Is Upsetti Spaghetti so the narrative will never examine his role in hurting this family he apparently loved so much.
(Narrative seems to understand full well that when Squilf lies for a good reason, that doesn't invalidate the hurt Brambleclaw felt... but when Brambleclaw is upset for a good reason, it actually DOES validate what he put her and his kids through)
In BB it is explicitly a disowning. He cuts them off as his children, and they reciprocate. BB!Lionblaze does so in a ball of fury, vowing that he has ONLY a mother.
155 notes · View notes
youchangedmedestiel · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
105 notes · View notes
aprilblossomgirl · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
You know, you’ve been with me since the day I had no one until now, when I see my Everest. I’m not climbing it alone. You’re climbing it with me.
Only Boo! (2024) Episode 9
136 notes · View notes